The objective of the project is to utilize augmented reality (AR) technologies in order to narrate the story of Sala Baratto and its evolution throughout the previous century.
Our project goes beyond merely conveying basic information that can be obtained through conventional means. Instead, it aims to engage visitors through captivating visual and audio effects, taking advantage of AR technologies.
To gain insight into the process behind our project, we invite you to explore our storyboard and final video that you can find below. These materials provide a comprehensive view of how the exhibition would unfold, focusing on key points of interest (POIs).

Project members:
Antara Bhattacharya
Elisa Pascon
Eileen Tucci
Aurora Zilio
Conceptual design
Scarpa’s work is a project made up of several phases: historical research through papers and sites provided by the professor, content creation, design and implementation of the website, as well as of the AR experience.
The historical research primarily revolves around the frescoes in the Aula Baratto, the boiserie, restoration efforts, and, most notably, the architect Carlo Scarpa.
In terms of content development, we employed Wikitude, an user-friendly online platform that enabled us to seamlessly attach photos, videos, audio, and links to our target points. We have crafted written materials, audio recordings and videos to offer users a comprehensive experience. This approach allows users to select from a variety of interaction modes for a more immersive experience.

Bonus folders
The final bonus augmentations are our folders. We created two folders that can be accessed in any order. Each of the three inner pages of these folders has a picture that is a target image for an augmentation. These bonus augmentations do not link to the website and are simply extra pictures that appear over the physical picture in the folder. The concept was to provide a deeper understanding of Carlo Scarpa’s work beyond his involvement with Aula Baratto. Within the folders, users can explore details about Scarpa’s groundbreaking innovations in Murano glass design, his inspiration drawn from Japanese art and access replicas of the original sketches the artist created for his various projects.


User interface
The user interface features three to four buttons that users can interact with to access information about their selected POIs and gain insights into the project’s functionality.
- The “question mark” button or “help button” on the side of the augmentation will always be visible in augmented view and will be the same for all augmentations. It is always informative and brings the viewer to https://scarpawork.altervista.org/home/help/ on our website where we give information on our project and how to use it;
- The “map” button will bring the user to the relevant map (the map showing them how to navigate to the next augmentation). Each map is its own page and accessible via the map button;
- The “info” button, available on all targets, will direct users to the relevant tab on our website, providing detailed information about the augmentation they are currently viewing;
- If present, the “audio” button gives the user the option to pause the voiceover narration, which initiates immediately after targeting and provides an explanation of the POI.
Finally, the “Up next:” is a label on Wikitude and near it will always be an image of what the visitor should frame next.


Website
The primary objective was to present the website content in a coherent manner, centred around three key themes: an overview of Ca’ Foscari University and its historical background, the influence of Carlo Scarpa on the final appearance of Aula Baratto and an exploration of the artworks by artists Mario Sironi and Mario Deluigi that adorn the room.
In addition to these central topics a supplementary page was curated to provide insights into our project’s conception and development journey.
In order to create the website we utilised Altervista, a web hosting service that supported us with the use of WordPress as a content management system.
Video
The video’s objective was to illustrate a potential path through the various stages of the AR experience. It aimed not only to unveil the end product but also to lead the user in navigating the site for an optimal exploration.